I loved the ending of Mass Effect 3, and that's not to say that I loved the out-of-left-field star child or the terrible voice acting and dialogue that showed how Shepard has become a legendary figure. I loved it because I felt emotionally drained at the end. Certain inevitable deaths made me feel like Mass Effect's three-game cinematic experience had meant far more than the sum of its hours. Mass Effect 3 was an incredibly good game, filled with hilarious dialogue, memorable characters, and beautiful action scenes. I was so drawn in that when the final ten minutes came - and then the next few minutes of looking up all the fan reaction I could find - I was not so much disappointed as drawn out of the fictional universe: which amounted to the same thing in the long run.
Then I read these clips from an interview with a BioWare writer, which negate some of the concerns I had about the characters all being irrevocably separate from each other and from any sense of normalcy their universe might have. This explains some of the state of the universe.
In addition, BioWare's "Extended Cut" of Mass Effect 3's controversial final section has yet to be released to the public. The official site declares that it will be out sometime "in the summer".
But I'm not waiting with baited breath for the extra ending. I missed the ideal window for fan fiction writing, while the emotions I got from the game are still running high, because I was confused about the ending. I still bought merchandise and enjoyed the game and plan on replaying when I get the chance. But it feels a bit like the fourth wall has been broken to hear that new DLC will elaborate on the ending. I like to think that canon is irrevocable, but in this case fans have reached in and changed it.
So maybe when I say that talking about the endings is an emotional experience, what I really mean is that it isn't, and that surprised me. The emotional high point of Mass Effect 3 was either Tuchanka or the previously mentioned inevitable death shortly before the star child bit. It's also difficult to name a high point because the game looks very different in hindsight.
Halo: Cryptum. In the end it all felt like it had been for nothing - all the friendships, the conversations, the love and attempted love. Whether a story ending with a feeling of hopelessness is a good thing or a bad thing may depend on your personal taste. I felt that the ending prevented further story development for both the fans and the franchise.
Mass Effect 3 was very, very good. The dialogue, the pacing, the characters, the sense of home you can get from the Normandy's halls were fantastic. Those are the things I want to think about, instead of the last ten minutes of the game, and those are the things that encourage ongoing fan participation.